Call for
Papers
IEEE Communications Magazine
Interactive
3D Video Streaming
While the compression of 3D
video data has drawn much attention in the research community in
recent years, there remain numerous open issues in the streaming of
3D video. It is predicted that the amount of managed IP traffic
consumed by 3D video will increase at a rate of over 130% per year
until 2015, the highest of any content type. This presents many
business opportunities for content creators, service providers, and
device developers in the 3D video industry. Providing loss-resilient
transport mechanism and satisfying delay constraints imposed by the
streaming application are the traditional challenges of video
streaming, made somewhat more difficult here due to the larger amount
of data. However, these challenges acquire completely new dimensions
in the context of interactive 3D video streaming, where the user's
head motion relative to the screen may necessitate streaming and
rendering a new viewpoint for the displayed content. Synchronization
and scheduling issues between various data in 3D video streaming are
also novel, due to the impact they have on the users perception of
the displayed 3D scene.
The goal of this special issue is to
present a review of the state-of-the-art and open problems in 3D
video streaming. Submissions are invited in all areas related to
interactive 3D video streaming, including:
- Joint Source / Channel Coding for 3D Video
Communication
- Peer-to-peer Sharing / Distribution
Systems & Design for 3D Video
- Transport and Delivery
for Free-viewpoint TV Broadcast
- Cross-layer Optimization
for 3D Video Communication
- 3D Video for
Tele-presence / Tele-medical Applications and Immersive
Environments
- 3D Video Streaming Testbeds
- Synchronization Issues in 3D Video Transport
- Quality-of-Experience (QoE) and Quality-of-Service (QoS)
for 3D Video Streaming
- User study and behavioral models
in interactive 3D video systems
- MPEG Standardization in
3D Video and Free-viewpoint TV
- Implementations of 3D
Systems for Immersive Communications
- Technological
State-of-the-Art and the Potential Markets for 3D Video
Streaming
Prospective authors should follow the IEEE
Communications Magazine manuscript format described in the Authors
Guidelines (http://www.comsoc.org/commag/paper-submission-guidelines).
All articles must be submitted through the IEEE Manuscript Central
(http://commag-ieee.manuscriptcentral.com), according to
the following schedule:
Manuscript submission: October 1,
2012
Acceptance notification: December 30, 2012
Final
manuscripts due: March 1, 2013
Publication: May
2013
Guest Editors
Ivan V. Bajic, Simon Fraser
University, Canada
Gene Cheung, National Institute of
Informatics, Japan
Pascal Frossard, Ecole Polytechnique
Fédérale de Lausanne, Switzerland
Joern Ostermann,
Leibniz Universitaet Hanover, Germany
Wai-tian Tan,
Hewlett-Packard Laboratories, USA