Call for Papers

IEEE Communications Magazine

Feature Topic on

Peer-to-Peer Multimedia Streaming

In recent years, peer-to-peer (p2p) multimedia streaming has aroused much interest both in research communities and in industries. By allowing peers serving each other in the network, p2p technology overcomes many limitations in traditional client-server paradigm to achieve user and bandwidth scalabilities. It has been shown that performance of a properly-designed p2p network actually improves, rather than deteriorates, with the increase of population size. Peer-to-Peer technology is promising for large content distribution as demonstrated by a number of proof-of-concept prototypes in both academia and companies.

In a p2p multimedia streaming system, multimedia contents are delivered to a large pool of distributed users with low delay, high quality and high robustness. Fueled by advances in networking and compression technologies, p2p multimedia streaming has experienced much initial deployment success for applications such as Internet TV (IPTV), video conferencing, and surveillance. It is the key to address the emerging needs of large-scale digital IPTV, interactive videos, interactive games and other next-generation broadcast-based or personalized multimedia services. A scalable peer-to-peer multimedia system should support many hosts, possibly in excess of hundreds or even millions, with diverse heterogeneity in bandwidth, capability, storage, network, and mobility. It should also be able to support various applications under dynamic user arrival and departure, frequent host failures and unavailability, and unpredictable user behaviors, network traffic and congestion. In a p2p streaming networks, users should be able to share, search, and access contents in a distributed and efficient manner. To achieve these goals, it is particularly important to address the challenges in architecture design, network/transport support, resource discovery and content delivery mechanisms.

Scope of Contributions

This feature issue is devoted to original surveys and tutorials on these emerging issues in P2P streaming. Authors are invited to submit complete unpublished original articles that are not under review in any other conference or journal. Topics of interest include, but not limited to the following:

Schedule

Submission Deadline: November 1st, 2006
Acceptance Notification: February 15th, 2007
Final Manuscript: April 1st, 2007
Publication date : June, 2007

Submission of Papers

For manuscript submission, the authors should follow the IEEE Communications Magazine guidelines under "Information for Authors" at http://www.comsoc.org/pubs/commag/sub_guidelines.html. Manuscripts should be submitted through Manuscript Central at http://commag-ieee.manuscriptcentral.com/. Please select "June 2007/Peer to Peer Multimedia Streaming" in the drop down menu.

Guest Editors

S.-H. Gary Chan
Department of Computer Science
The Hong Kong University of Science and Technology
Clear Water Bay, Kowloon
Hong Kong, China
gchan@cs.ust.hk

Nelson L. S. da Fonseca
Institute of Computing
State University of Campinas
Campinas, Brazil
nfonseca@ic.unicamp.br

Giovanni Pau
Department of Computer Science
University of California
Los Angeles, USA
gpau@cs.ucla.edu